The structure and changes to be introduced within the project are divided into updates - i.e. concepts or ideas with precisely defined scopes. Each update has its own page, where it is described with an indication of what changes, improvements or novelties will bring to the game.

As a rule, each of the updates is thought out and designed in a way that ensures its greatest autonomy. This makes it possible to use the update potential itself, without having to wait for interoperable updates.

For a better understanding of connections and synergies between updates, there is a dependency list with a short summary at the end of each update description page.

Updates released

The list of released updates includes those that have already been implemented for MC+ and are available for download. Displayed in order from newest to oldest.

Cannon Update

29 October 2020

An update that adds cannons and cannonballs to the game that allow for artillery fire


Zero Update

12 September 2020

The first version of MC+ based on the project's source code


Scheduled updates

Scheduled updates on the list will be implemented in MC+ in the near future. Planned updates do not have a specific time frame, so the list is sorted alphabetically.

Artifacts Update

An update that adds a system of upgrading items with artifacts to the game

Biome Update

Update regulating the presence of resources, plants and animals on the map depending on the biome

Block Mechanics Update

Update changing the way blocks are broken

Character Update

An update that adds a character stat development system to the game

Crafting Update

Update changing the crafting system

Interactions Update

An update that changes the way the player interacts with the environment

Knowledge Update

An update that adds a character development system based on skill trees to the game

Metalurgy & Mining Update

An update that improves mining in the game by adding new ores and smelting methods

Money Update

An update that adds coins to the game that are the primary means of payment

Optifine Update

Update adding client compatibility with Optifine

Proposed updates

Below is a list of updates that may or may not be implemented in MC+. Proposed updates are based on the overall concept and relationship with released or scheduled updates.

AI Update

Update adding new AI for animals, monsters and NPCs to the game

Alchemy Update

An update that adds alchemy and medications to the game

Animator Update

Update changing the way objects are animated in the game

Armor Update

An update that changes the armor system and adds new armor to the game

Brewery Update

An update that adds brewing to the game

Clothes Update

An update that adds clothes to the game as a decorative piece of clothing

Food Update

An update that adds new ingredients and food items to the game

Inventory Update

Update changing the inventory system

Musical Instruments Update

An update that adds musical instruments to the game

NPC Update

Update adding new GUI NPCs to the game

Ships Update

An update that adds ships that are built from blocks in ports to the game - based on the Ships by Cuchaz mod

Timeline Update

An update that adds a lapse of time to the game, which measures a character's age, adolescence, and aging

Tool Update

An update that adds new tools to the game

Transport Update

An update that adds backpacks, carts and yokes to the game to keep oxen to work

Tree fall Update

An update that adds a mechanism to the game that allows you to fell trees

Weapon Update

An update that adds new weapons to the game

Weight Update

An update that adds an item weight mechanism to the game